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Jedi Academy Saber Lock

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It's easy to configure your Pingperfect Star Wars Jedi Knight Academy Server. Just follow the steps below.

  1. Don't worry if your lightsaber attacks are blocked by another Jedi� just keep swinging! As with any fencing, there is a fair amount of weapon-to-weapon contact in a saber fight.
  2. Star Wars: Movie Duels is a single player Jedi Academy: Total Conversion. Movie Duels will let you relive the most famous duels from Star Wars Episode 1, 2 and 3. Add file Saberblock Addon - Windows.
  1. Open the 'Configuration Files' section from your control panel.
  2. Select the 'Text Editor' option next to 'gamedatabaseserver.cfg'
  3. Refer to the Example Configuration below and change the respective settings where you need to do so in order to configure your server to your desires.

Star Wars: Movie Duels is a single player Jedi Academy: Total Conversion. Movie Duels will let you relive the most famous duels from Star Wars Episode 1, 2 and 3. Add file Saberblock Addon - Windows. Saber lock finishers: Jan 09 2004 04:43am Rendar - Student. Just wondering if anyone can answer this. I was told that holding a diffrent direction results in a diffrent finisher if you win a saber lock. However no matter what direction i hold, I always do the same move. The stupid kick finisher with the staff that does a whooping 3 dmg.

// Server Config

seta sv_hostname PP Test //Server name, exactly as it will be displayed Aol 9.6 for mac.

seta g_motd 'Welcome to another Pingperfect.com gameserver' //Server message of the day, exactly as it will be displayed

rconpassword 32Z?fectoCJwudwA //RCON password which must be entered by anyone who wants to run commands on the server

seta g_password //Server password, when set, must be entered by anyone who wants to join the server

g_password //Server password, when set, must be entered by anyone who wants to join the server

// gametypes

// 0 = FFA

Lock

// 3 = DUEL one on one tournament

// 4 = POWER DUEL

// 6 = TEAM DEATHMATCH

// 7 = SIEGE

Jedi Academy Saber Lock Mod

// 8 = CTF

set g_gametype 3 //Gametypes are listed above, swap the number for the game type you want

seta sv_maxclients 8 //Do not change this from the player slots you have purchased as the Gamepanel will notice and stop your server.

seta g_inactivity 0 //Time in seconds before the server will kick a user for inactivity (range 0 - 10000)

sv_maxRate 10000 // this controls how fast maps can be downloaded by clients, 0 = unlimited

sv_pure 0 //if set to 0 then that means anything goes. if set to 1, then it means only player textures, custom weapons and sounds are allowed. if set to 2 then it uses nothing but stock game files. sv_pure 2 is usually set for Vanilla servers, and 1 is the default setting.

set g_allowvote 1 // Allow or disable map Voting // 1 - enabled // 0 - disabled

set timelimit 0 //Sets the time limit of a round

Jedi Academy Saber Lock

// 3 = DUEL one on one tournament

// 4 = POWER DUEL

// 6 = TEAM DEATHMATCH

// 7 = SIEGE

Jedi Academy Saber Lock Mod

// 8 = CTF

set g_gametype 3 //Gametypes are listed above, swap the number for the game type you want

seta sv_maxclients 8 //Do not change this from the player slots you have purchased as the Gamepanel will notice and stop your server.

seta g_inactivity 0 //Time in seconds before the server will kick a user for inactivity (range 0 - 10000)

sv_maxRate 10000 // this controls how fast maps can be downloaded by clients, 0 = unlimited

sv_pure 0 //if set to 0 then that means anything goes. if set to 1, then it means only player textures, custom weapons and sounds are allowed. if set to 2 then it uses nothing but stock game files. sv_pure 2 is usually set for Vanilla servers, and 1 is the default setting.

set g_allowvote 1 // Allow or disable map Voting // 1 - enabled // 0 - disabled

set timelimit 0 //Sets the time limit of a round

set fraglimit 1 //Sets the frag(kill) limit of a round

set duel_fraglimit 10 //Sets the frag(kill) limit of a duel

set capturelimit 0 //Sets the capture limit for capture based rounds

set g_autoMapCycle 0 //set to '1' to start auto map cycle - leave at '0' to use custom cycle - if you want to set your own map rotation see: https://www.moddb.com/mods/jkgalaxies/tutorials/setting-up-a-map-rotation-for-your-server

seta g_teamAutoJoin 0 //If 1 then new players auto join team upon connection

seta g_friendlyfire '1' //Turns friendly fire off (0)/ on (1)

seta g_friendlySaber '1' //Turns friendly saber damage off (0)/ on (1)

seta g_maxForceRank 8 //sets the maximum Force rank available to players (1-7). 7 is Jedi Master Force points (100)

seta g_locationBasedDamage 0 //damage depends upon what is hit (JA only)

seta g_saberdamagescale 1 //controls the damage caused by lightsabers

seta g_saberLocking 0 //Turns saver locking on or off (Saber Lock occurs when two players attack at the same time at each other and the sabers hit each other. You can then start pressing the attack button repeatedly, and if you click it very fast the other player will lose the saber lock and you will do a slicing move and the other player takes heavy damage, if not kill them)

seta g_forcepowerdisable 0 //disables Force powers based on a calculated bit-value (list of bit-values at bottom of guide), For Example, for no force pull seta g_forcepowerdisable 16

seta g_weapondisable 0 //disables weapons based on a calculated bit-value (list of bit-values at bottom of guide), For Example, for no ammo spawns seta g_weaponDisable 524279

//maps

//mp/ffa1
//mp/ffa2
//mp/ffa3
//mp/ffa4
//mp/ffa5
//mp/ctf1
//mp/ctf2
//mp/ctf3
//mp/ctf4
//mp/ctf5
//mp/duel1
//mp/duel2
//mp/duel3
//mp/duel4
//mp/duel5
//mp/duel6
//mp/duel7
//mp/duel8
//mp/duel9
//mp/duel10
//mp/siege_desert
//mp/siege_korriban
//mp/siege_hoth

map mp/duel7 //Set the map your server will run on startup here

Bit Values

Jedi Saber Color Meaning

Force Powers
Heal 1
Jump 2
Speed 4
Push 8
Pull 16
Mind Trick 32
Grip 64
Lightning 128
Dark Rage 256
Protect 512
Absorb 1024
Team Heal 2048
Team Energize 4096
Drain 8192
Seeing 16384
Saber Attack 32768
Saber Defend 65536
Saber Throw 131072
Jedi Outcast Weapons
Stun Baton 2
Lightsaber 4
Bryar Pistol 8
E-11 Blaster Rifle 16
Tenloss Disruptor Rifle 32
Wookiee Bowcaster 64
Imperial Heavy Repeater 128
DEMP 2 256
Golan Arms Flechette 512
Rocket Launcher 1024
Thermal Detonators 2048
Trip Mines 4096
Detonation Packs 8192
Emplaced Sentry Guns 16384
Stationary Sentry Guns 32768

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